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Book

Learning Technology

A Complete Guide for Learning Professionals

Kogan Page, 2023 Mehr

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Editorial Rating

9

Qualities

  • Comprehensive
  • Analytical
  • Visionary

Recommendation

People typically study technology from a scientific lens. Now it’s time to broaden the scope of technology studies, says Donald Clark, treating it as a discipline, like psychology or sociology. Clark traces how innovation in learning technology has dramatically shaped and influenced the trajectory of human evolution. He takes readers on a journey spanning millennia, beginning with prehistoric cave paintings and ending with metaverse possibilities. Discover how human curiosity fuels learning technologies, disrupting learning institutions, classrooms and everyday life.

Summary

It’s time to rethink the study of technology, exploring its impact on human history and culture.

In the broadest sense, technology refers to something “found or made,” separate from the human body, used with cognitive goals in mind and capable of changing the state of objects, organisms or even ourselves. The study of technology is important, as it’s the embodiment of humanity’s cultural achievements and can potentially enhance human capabilities on a psychological and physical level. Scholars of technology should aspire to identify “laws” of technology rooted in the patterns that emerge in the way humanity uses, innovates, develops and perceives technology.

Particular attention should be paid to the technology used to learn and teach. Humanity has used learning technologies, such as cave paintings, since prehistory. The development of writing in Mesopotamia and Egypt was an early technological milestone, enabling human learning. Learning technology shares these 10 characteristics:

  1. It has cultural significance.
  2. It triggers exponential growth.
  3. It’s scalable.
  4. It results...

About the Author

Donald Clark is the author of Artificial Intelligence for Learning and Learning Experience Design. He is the founder and CEO of WildFire Learning and a founding member of the multimedia production company Epic Group plc.


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