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Escape to Another World
Article

Escape to Another World

As video games get better and job prospects worse, more young men are dropping out of the job market to spend their time in an alternate reality.

1843, 2017

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Editorial Rating

7

Qualities

  • Analytical
  • Concrete Examples
  • Engaging

Recommendation

As video games climb to new heights of sophistication and physical beauty, more and more young American men are withdrawing from personal relationships and the workforce to spend more time in virtual worlds. In this piece for The Economist Group’s cultural magazine 1984, editor and global economy expert Ryan Avent poses more questions than answers as he explores the relationship between America’s dwindling young workforce and the comfort they find within the confines of video games.

Take-Aways

  • The employment rate among non–college-educated American men in their 20s has fallen by 10% since 2000.
  • During that same period, the amount of time this group devotes to leisure activities has ballooned, with video games accounting for 75% of the growth.
  • Some gamers lament the hours they’ve spent immersed in virtual worlds, while others claim that gaming has afforded them a break from a distressing everyday life.

About the Author

Ryan Avent is a senior editor and economics columnist for The Economist and an expert on the global economy.


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