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The Multiplayer Classroom
Book

The Multiplayer Classroom

Designing Coursework as a Game

Cengage Learning, 2011 más...


Editorial Rating

8

Qualities

  • Applicable

Recommendation

Professor Lee Sheldon reaches out to his students by bringing gaming into the classroom. Sheldon describes how he successfully converted four of his college courses into “multiplayer classrooms” or “MCs.” In an MC, students learn collaboration, problem-solving skills and a whole new vocabulary. MC classes show gains in attendance, participation and enthusiasm. This is not a how-to manual, but teachers can apply Sheldon’s ideas to their classrooms. getAbstract recommends his innovative approach to teachers, professors and school administrators.

Take-Aways

  • Educators want to inspire their students, many of whom play video games or participate in social networks when they have leisure time.
  • Educators can turn lessons into a game by creating a “multiplayer classroom” (“MC”).
  • Teachers or professors of any subject on any grade level can design an MC.

About the Author

Professor Lee Sheldon directs the Games and Simulation Arts and Sciences Program at Rensselaer Polytechnic Institute, where he teaches courses on game theory and design.


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    A. 1 decade ago
    Looking forward to reading this one.
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      1 decade ago
      Great read, should be implemented in all walks of life and and business!