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Lessons from 19 Years in the Metaverse
Article

Lessons from 19 Years in the Metaverse

A conversation with one of the few people who have real historical perspective on digital communities

The Atlantic, 2022


Editorial Rating

10

Qualities

  • Overview
  • Visionary
  • Engaging

Recommendation

Whenever the idea of virtual worlds comes up, there’s often a lot of hand-wringing about an imagined future in which young people will sequester themselves to small dark rooms, interacting only with strangers online. But perhaps instead, a more legitimate concern is that virtual reality will look much like our current reality, complete with subprime mortgages, shady financial instruments and feckless speculators driving up prices. In this interview, Wagner James Au describes his concerns about the future of the metaverse.

Take-Aways

  • Virtual worlds have been around for more than two decades – most notably Second Life, established in 2003, which still has 600,000 active monthly users.
  • Meta may be neglecting the most vital aspects of digital world engagement: an authentic sense of community and tools for user creativity.
  • There is real money-making potential in digital worlds, but people who focus on money are missing the point, and they often lose money as well.

About the Author

Charlie Warzel has written about culture and technology for The New York Times and BuzzFeed News. Wagner James Au is the author of The Making of Second Life: Notes from the New World and the blog New World Notes. He also works as a game-development consultant.


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